A render of a Vespa I made for the advanced game art course at futuregames. I wanted to make a more realistic addition to my portfolio, so I took the course to challenge myself in building a more complex model on a deadline.
Might add it in a later project in which case I will do some more polish on it but for now I'm calling it done
Modeled in Maya, textured in Substance Painter and rendered in Marmoset